
Loona Hardigan
Pator Tech School Minmatar Republic
0
|
Posted - 2014.05.12 16:25:00 -
[1] - Quote
The game has intrigued me for a while, but having read that tutorials are getting dropped I had to jump in while they're around - I don't think their absence will be a positive thing to the game's future, it has a reputation for having some big gaps as it is, in a game with a reputation for complexity and ruthlessness. I've read a bit on it when I join, but there's only so much you can get from reading without getting your hands dirty while getting a little guidance - I do hope at least the early Aura bits are retained for the sake of whomever joins later on...
Tutorial missions expect you to go to a certain place, but sometimes the "place" is the broader galaxy area you're - you have to keep your eyes on the agent/mission related layered menu to to left, so that when you're asked to go mine in a specific place you can expand that and use "Set as Destination", which isn't always clear, at least on one of the early mining missions. I'd find some random asteroid and mine that, but the mission criteria wouldn't be met because I didn't go to the specific spot the mission text linked to, which was so broad I never really left it.
Whose idea was it to have different missions give you the same skill book? It's a weird way for the game to encourage alts - 2 potential books for players who do tutorials, leaving 1 aside to be sold to super-focused alts who'll skip tutorials and just buy the things. I've got to admit, it encouraged me to travel a bit to sell mine. It's still pretty weird how low the buy orders are - perhaps it affects the estimated prices when you hover your mouse pointer over something?
I don't recall if Aura encouraged me to do it, but following the tutorial about setting up the skill queue I took its lead, skiling my faction frigate, IIRC, and kept doing it - it reached a point where I could no longer put anything in the skill queue since one of the skill levels took over a day to finish by default, so I couldn't add anything else, some of which would have been handy for the tutorial missions. Some warning to let you know setting a certain skill in the queue will lock you out of adding more until less than a day is left on it would be nice (or, you know, extending the queue duration - some of us might want to spend a week or 2 away from the game without worrying about logging in to avoid wasting time, since occasionally people have vacations or time away from the computer?). In the meantime I read on Reddit that it's possible to drag a shorter skill above a longer one to avoid this problem - I'll need to test this next time I log in.
Redeem items - I was a bit late on collecting a few, so wasted about a day of boosted training from a purchase bonus - when applicable, it would be useful to get an in-game mail informing you of the GUI path to the Redeem items button. Especially nowadays with those drones being handed out as players meet a few game-wide goals.
Corp searching by alliance would be handy, for those interested in the stories they read about the game and considered joining a specific alliance, but don't know all of the corps it may contain. The existing parameters in the current search could be supplemented by a parameter to search for an alliance, or the parameter that lets you exclude corps in an alliance could be tweaked to narrow results to those that de belong to alliances.
One of the early mining missions: - has you being attacked and diposing of the attacker - I'd read before about wrecks, but it turns out they're not visible be default; messing around with the GUI in the vicinity of concepts the early exploration tutorial mentioned I managed to find a list of wreck artifacts, but lacked the equipment or skill to salvage them during that mission, since I was using the rookie ship, so I could only fit a gun and mining laser. - that area where you mine also has structures that seem fitting for exploration, but as above, I wasn't really equipped to make the most of that, not even close. So, it would be handy to know how to return there to look into those things, which only seemed viable while the mission was active, but since those tend to have bonuses for finishing them within a certain time frame (shorter than the time my skill queue would be running, so the required skills wouldn't be ready on time based on what I thought I knew then), it would be nice to know if there's a way to return there and recheck; I've read mentions of bookmarks, but the game hasn't taught them to me yet, which is annoying, since it was quite clear at covering control issues and concepts that were indecipherable to be before I started the game.
No idea if there's any use to the Tribal Sponsorship item I had to retrieve in the tutorial - a lore memento, if nothing else?
I don't recall if it was mission reward or a bonus from the Green Man Gaming package I bought the game as, but I had a ship in my hangar that couldn't be regularly viewed - yet it had an Assemble command available when I right-clicked it, which others didn't - it was packaged, I guess? I wonder if some specific use was possible for it in that state - selling only, perhaps?
One of the Exploration tutorials gives you a Hacking book, but no prerequisite book is provided - at least not in that tutorial mission line, which I'm about to finish.
I've seen a Compare option for equipment, but it's not really clear how to select something to compare it with - this is made more annoying by the fact that if you try and select a 2nd object's "Show Info" window, it replaces the previous one, so I can't get them to display side by side.
Also, sideburns as a facial hair option would be cool - a lot cooler than mohawks, and shouldn't be that hard since beards are already in.. |